Icon | Skill Name | Description | Type | Mastered | Prerequisites |
![]() | Disorder | Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder," however. | Active | 10 | - |
![]() | Nimble Body | Increases accuracy and avoidability. | Passive | 10 | - |
![]() | Keen Eyes | Increases the range of attack when using throwing stars. | Passive | 8 | - |
![]() | Lucky Seven | Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the level of the character's Claw Mastery. | Active | 20 | - |
![]() | Darkness | Summons the Dark Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. | Active | 20 | - |
![]() | Dark Sight | Use MP to hide behind the shadows. Can't be attacked, and can't attack either. | Active | 10 | Disorder Lv. 3 |
Second Advancement
Icon | Skill Name | Description | Type | Mastered | Prerequisites |
![]() | Claw Mastery | Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars. | Passive | 20 | - |
![]() | Claw Booster | Uses HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. | Supportive | 20 | Claw Mastery Lv. 5 |
![]() | Critical Throw | Enables the character to make a critical attack with throwing stars on a certain success rate. | Passive | 30 | Claw Mastery Lv. 3 |
![]() | Vampire | Attack the enemy a number of times to absorb some of the damage and restore HP. Can not absorb more than Monster's maximum HP, or more than half of the character's maximum HP. | Active | 20 | - |
![]() | Sudden Attack | When attacking during the Dark Sight state, it is possible to deal more damage. | Active | 10 | Dark Sight Lv. 10 |
![]() | Haste | Temporarily improves the speed and jumping ability of every member of the party. | Supportive | 20 | - |
![]() | Flash Jump | While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump. | Supportive | 20 | - |
Third Advancement
Icon | Skill Name | Description | Type | Mastered | Prerequisites |
![]() | Shadow Partner | Temporarily summons a shadow of oneself, repeating every move. There's no real stamina in it, and it will disappear after a while. | Supportive | 30 | - |
![]() | Shadow Web | Creates a web of shadow of oneself to hold up to 6 monsters. Once stuck, the monsters held in the spiderweb will be unable to move. | Supportive | 20 | - |
![]() | Avenger | Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too. | Active | 30 | - |
![]() | Alchemist | Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill. | Passive | 20 | - |
![]() | Triple Throw | Attacks one monster by simultaneously throwing 3 stars. | Active | 20 | - |
![]() | Venom | Throws a star that's been smeared with poison; the monster struck has a chance of being poisoned. Usable up to 3 times against each monster. | Active | 20 | - |
![]() | Poison Sling | Throw a bomb that makes a poisonous cloud. Monsters in the Venom Cloud continuously take damage. | Active | 30 | - |
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